Start a project

Creative production for game studios

Make your game impossible to ignore.

You send the approved game art. We build the key art, gameplay graphics, operator banners and social formats — one launch-ready system for every screen.

Approved game assets in. Launch-ready creative system out.

  1. 01 / You send

    Approved art pack

    Logo, symbols, characters and source files.

  2. 02 / We build

    One master visual

    Key art, feature graphics, operator banners, launch adaptations.

  3. 03 / You receive

    Every format, ready

    Organized, launch-ready files for every placement.

01 · What we do

One idea.
Many lives.

02 · One source → many outputs

One master.
Every screen.

We build one approved visual direction, then make it behave across the exact placements your launch needs. Pick a game, pick a placement.

Neon Velocity 1200 × 628 campaign master
1200 × 628CAMPAIGN MASTER

03 · Selected work

A little
beautiful chaos.

Built for the scroll, the lobby, the pitch deck, and every screen in between.

Curse of Anubis key art master
01 / Flagship game world

Curse of Anubis

Neon Velocity campaign master artwork
02 / Campaign master

Neon Velocity

↗
Sugar Rush Supreme master artwork
03 / Character world

Sugar Rush Supreme

Island Harvest campaign master artwork
04 / Campaign kit

Island Harvest

↗
Casino Robbery key art master

04 · Flagship case study — Casino Robbery

One game. A full launch system.

Casino Robbery was built as a complete launch-production system — more than 40 assets from one controlled visual direction across campaign, gameplay, operator, social and sales use.

40+
Assets
10
Asset categories
1
Game world
Build a system like this
01

Build the world.

Key art, characters and symbols that define the game.

Casino Robbery characters, symbols and key art
02

Explain the game.

Feature graphics and gameplay context that show how it plays.

Casino Robbery feature graphics and gameplay context
03

Ship the campaign.

Multi-format assets ready for real-world placements.

Casino Robbery multi-format campaign assets
Delivery / source-ready40+

Deliverables from one controlled world.

Casino Robbery showcase of 40+ deliverables

05 · How it works

Fast enough
for the moment.

Clear steps. Quick feedback. A creative system your team can actually use.

  1. 01

    Bring the build.

    Send the approved game build, art pack, and the one thing you need players to feel.

  2. 02

    Build the system.

    We turn the approved direction into the formats, placements and launch collateral your team needs.

  3. 03

    Ship the launch.

    Clean, launch-ready files and a system your team can keep using after the first drop.

06 · Start small · Scale smart

Choose your
starting line.

No mystery bundles. Just a clear first move and room to build.

The test drive

Paid Pilot

Price: €750

1 master key visual + 5 materially different static adaptations.

  • One approved master direction
  • 5 materially different static adaptations
  • One focused feedback round
Start a pilot
The full drop

Static LaunchPack

Price: from €1,200

One approved master direction + up to 12 static adaptations. Larger systems scoped separately.

  • One approved master direction
  • Up to 12 static adaptations
  • Larger systems scoped separately
Build my LaunchPack
Motion and trailer production available as an add-on, scoped per project. Need something custom? Tell us what you’re shipping →
Pogos Kazarian, MALENO founder and creative producer

07 · The studio

Small studio.
Big signal.

Pogos Kazarian — Founder / Creative Production

MALENO is a tight creative-production studio built for the space between “the game is ready” and “the world has noticed.”

We keep the room small, the feedback sharp, and the work close to the game. Fewer handoffs, more point of view, and a system your team can keep using after launch.

08 · Good to know

Questions
studios ask.

What do you need from our team?

An approved game build, existing art pack or brand guide, and a clear idea of where the creative needs to go first. We can help shape the brief from there.

Can we work under NDA?

Yes. Confidentiality is standard for unreleased builds, art packs, launch plans, and any sensitive studio information.

How do you handle AI-assisted tools and client IP?

We only use AI-assisted tools when agreed in advance, and we never use client IP or unreleased materials to train public models. Your source files and approvals stay yours.

Do you support localization?

Yes. We can prepare adaptable layouts and localized static variants for priority markets, with copy supplied or coordinated through your team.

How many revisions and how fast?

Paid Pilots include one focused feedback round. LaunchPacks are scoped with a clear review cadence, turnaround, and handoff list before we start.

Do we receive source files?

Yes. Final handoff includes the agreed production-ready exports and organized source files for the delivered system.

09 · Let’s make some noise

Have a game
in the works?

Tell us where it’s headed. We’ll tell you what it could look like when it gets there.

hello@maleno.studio

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