MALENO Start a project

Creative production for game studios

Make your
game impossible
to ignore.

Approved game assets in.
Launch-ready creative system out.

Creative production for game studios — from approved game assets to launch-ready campaign, gameplay, operator, social, and sales creative.

BASED IN EUROPE · WORKING WORLDWIDESCROLL TO EXPLORE
KEY ARTGAMEPLAYOPERATOR FORMATSFEATURE GRAPHICSKEY ARTGAMEPLAYOPERATOR FORMATSFEATURE GRAPHICS

You bring
the game.
We bring the moment.

Approved game assets in.
Launch-ready creative system out.

Your build is approved. The art pack is ready. Now it needs to show up everywhere, with one strong point of view.

MALENO is the creative-production partner for game studios that want launch energy without a six-month detour. We make key art, gameplay and feature graphics, operator formats, social assets, and launch collateral — then adapt the system everywhere it needs to go.

Explore our capabilities
BUILT
TO
TRAVEL

Approved in / launch-ready out

Approved in.
Launch-ready out.

A clear creative handoff that keeps the signal strong from the first approved file to the final launch folder.

01INCOMING / SOURCE
DROP
ZONE

YOU
SEND

  • Approved art pack
  • Logo
  • Symbols
  • Source files
READY WHEN YOU ARE
02MALENO / PRODUCTION
MAKE
NOISE

WE
BUILD

  • Key art
  • Feature graphics
  • Operator banners
  • Launch adaptations
ONE IDEA / MANY LIVES
03OUTGOING / LAUNCH FOLDER
SHIP
IT

YOU
RECEIVE

  • Key art
  • Banners
  • Social assets
  • Format variants
  • Organized launch-ready files
BUILT TO TRAVEL
FROM APPROVAL TO EVERY SCREENLAUNCH / 03

One idea.
Many lives.

We shape the creative system around your release, then adapt it everywhere your players will meet it.

01

Key art
that lands.

Hero compositions, store moments, launch banners, and the visual north star for your campaign.

02

Gameplay
with a pulse.

Feature graphics and gameplay captures that make the best part of the game obvious in one second.

03

Every format,
on brand.

Operator tiles, social cuts, sales collateral, and multi-format adaptations that stay unmistakably yours.

One master.
Every screen.

We build one approved visual direction, then make it behave across the exact placements your launch needs.

Island Harvest 1200 by 628 campaign master MASTER KEY VISUAL SOURCE / 01
Island Harvest 970 by 250 operator banner970 × 250OPERATOR
Island Harvest square social adaptation1 : 1SOCIAL
Island Harvest 9 by 16 vertical key art adaptation9 : 16VERTICAL
Island Harvest 1200 by 628 campaign adaptation1200 × 628CAMPAIGN

A little
beautiful chaos.

Built for the scroll, the lobby, the pitch deck, and every screen in between.

Curse of Anubis key art master
01 / FLAGSHIP GAME WORLD

Curse of Anubis

Neon Velocity Charge the Night campaign master artwork
02 / CAMPAIGN MASTER

Neon Velocity

Sugar Rush Supreme master artwork
03 / CHARACTER WORLD

Sugar Rush Supreme

Island Harvest campaign master artwork
04 / CAMPAIGN KIT

Island Harvest

Casino Robbery launch system master artworkCASINO ROBBERY / LAUNCH SYSTEM

Concept project / flagship system

One heist.
Five places to land.

Casino Robbery starts with one high-voltage key visual, then carries the same visual signal into operator tiles, display placements, social cuts, and sales-ready launch collateral.

01 MASTER DIRECTION05 STATIC ADAPTATIONS01 LAUNCH SYSTEM
Make a system like this
Casino Robbery 970 by 250 feature promo master970 × 250OPERATOR
Casino Robbery 300 by 600 portrait output300 × 600PORTRAIT
Casino Robbery square social output1 : 1SOCIAL
Casino Robbery 9 by 16 vertical output9 : 16VERTICAL
Casino Robbery 1200 by 628 campaign output1200 × 628CAMPAIGN

Fast enough
for the moment.

Clear steps. Quick feedback. A creative system your team can actually use.

01

Bring the build.

Send the approved game build, art pack, and the one thing you need players to feel.

02

Build the system.

We turn the approved direction into the formats, placements, and launch collateral your team needs.

03

Ship the launch.

We hand over clean, launch-ready files with a system your team can keep using after the first drop.

Choose your
starting line.

No mystery bundles. Just a clear first move and room to build.

THE TEST DRIVE

Paid Pilot — €750

1 master key visual + 5 materially different static adaptations.

750
  • One approved master direction
  • 5 materially different static adaptations
  • One focused feedback round
Start a pilot
THE FULL DROP

STATIC LAUNCHPACK FROM €1,200

One approved master direction + up to 12 static adaptations. Larger systems scoped separately.

FROM €1,200
  • One approved master direction
  • Up to 12 static adaptations
  • Larger systems scoped separately
Build my LaunchPack

Motion and trailer production available as an add-on, scoped per project.

Need something more custom? Tell us what you’re shipping →

Portrait of Pogos Kazarian, MALENO founder and creative producer

Small studio.
Big signal.

Pogos Kazarian — Founder / Creative Production

MALENO is a tight creative-production studio built for the space between “the game is ready” and “the world has noticed.”

We keep the room small, the feedback sharp, and the work close to the game. That means fewer handoffs, more point of view, and a system your team can actually keep using after launch.

— MALENO STUDIOEST. 2024 · EUROPE

Questions
studios ask.

What do you need from our team? +

An approved game build, existing art pack or brand guide, and a clear idea of where the creative needs to go first. We can help shape the brief from there.

Can we work under NDA? +

Yes. Confidentiality is standard for unreleased builds, art packs, launch plans, and any sensitive studio information.

How do you handle AI-assisted tools and client IP? +

We only use AI-assisted tools when agreed in advance, and we never use client IP or unreleased materials to train public models. Your source files and approvals stay yours.

Do you support localization? +

Yes. We can prepare adaptable layouts and localized static variants for priority markets, with copy supplied or coordinated through your team.

How many revisions and how fast? +

Paid Pilots include one focused feedback round. LaunchPacks are scoped with a clear review cadence, turnaround, and handoff list before we start.

Do we receive source files? +

Yes. Final handoff includes the agreed production-ready exports and organized source files for the delivered system.

Have a game
in the works?

Tell us where it’s headed. We’ll tell you what it could look like when it gets there.

hello@maleno.studio

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