ZONE
YOU
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- Approved art pack
- Logo
- Symbols
- Source files
Creative production for game studios
Approved game assets in.
Launch-ready creative system out.
Creative production for game studios — from approved game assets to launch-ready campaign, gameplay, operator, social, and sales creative.
Approved game assets in.
Launch-ready creative system out.
Your build is approved. The art pack is ready. Now it needs to show up everywhere, with one strong point of view.
MALENO is the creative-production partner for game studios that want launch energy without a six-month detour. We make key art, gameplay and feature graphics, operator formats, social assets, and launch collateral — then adapt the system everywhere it needs to go.
Explore our capabilitiesApproved in / launch-ready out
A clear creative handoff that keeps the signal strong from the first approved file to the final launch folder.
We shape the creative system around your release, then adapt it everywhere your players will meet it.
Hero compositions, store moments, launch banners, and the visual north star for your campaign.
↗Feature graphics and gameplay captures that make the best part of the game obvious in one second.
↗Operator tiles, social cuts, sales collateral, and multi-format adaptations that stay unmistakably yours.
↗We build one approved visual direction, then make it behave across the exact placements your launch needs.
MASTER KEY VISUAL
SOURCE / 01
970 × 250OPERATOR
1 : 1SOCIAL
9 : 16VERTICALBuilt for the scroll, the lobby, the pitch deck, and every screen in between.



CASINO ROBBERY / LAUNCH SYSTEMConcept project / flagship system
Casino Robbery starts with one high-voltage key visual, then carries the same visual signal into operator tiles, display placements, social cuts, and sales-ready launch collateral.
970 × 250OPERATOR
300 × 600PORTRAIT
1 : 1SOCIAL
9 : 16VERTICAL
1200 × 628CAMPAIGNClear steps. Quick feedback. A creative system your team can actually use.
Send the approved game build, art pack, and the one thing you need players to feel.
We turn the approved direction into the formats, placements, and launch collateral your team needs.
We hand over clean, launch-ready files with a system your team can keep using after the first drop.
No mystery bundles. Just a clear first move and room to build.
1 master key visual + 5 materially different static adaptations.
One approved master direction + up to 12 static adaptations. Larger systems scoped separately.
Motion and trailer production available as an add-on, scoped per project.
Need something more custom? Tell us what you’re shipping →

Pogos Kazarian — Founder / Creative Production
MALENO is a tight creative-production studio built for the space between “the game is ready” and “the world has noticed.”
We keep the room small, the feedback sharp, and the work close to the game. That means fewer handoffs, more point of view, and a system your team can actually keep using after launch.
An approved game build, existing art pack or brand guide, and a clear idea of where the creative needs to go first. We can help shape the brief from there.
Yes. Confidentiality is standard for unreleased builds, art packs, launch plans, and any sensitive studio information.
We only use AI-assisted tools when agreed in advance, and we never use client IP or unreleased materials to train public models. Your source files and approvals stay yours.
Yes. We can prepare adaptable layouts and localized static variants for priority markets, with copy supplied or coordinated through your team.
Paid Pilots include one focused feedback round. LaunchPacks are scoped with a clear review cadence, turnaround, and handoff list before we start.
Yes. Final handoff includes the agreed production-ready exports and organized source files for the delivered system.
Tell us where it’s headed. We’ll tell you what it could look like when it gets there.
hello@maleno.studio ↗